Business

Life Is Strange Creator Is Now A Third-Party Publisher, Too

The French game developer Dontnod, which created the Life is Strange series, is growing its reach and becoming a third-party publisher. Dontnod announced this week that it will publish developer PortaPlay’s new game as a co-production effort. Under the terms of the deal, Dontnod will hold the “majority rights” of this new IP.

The Copenhagen-based PortaPlay is making an “original creation.” Little is known in the way of specifics, but Dontnod said the game “fits with the editorial vision and values of Dontnod.” It added: “These values federate a broad audience and resonate with our very committed community of gamers around the world.”

Dontnod’s publishing and marketing department was established in 2020, but this seems to be the first game that the company is taking on as a publisher.

“With this first partnership, Dontnod will provide to PortaPlay its know-how and experience acquired with its previous titles, in order to support this future creation in its development and marketing,” the company said. “This new collaboration contributes positively to the value creation potential of the studio-publisher which, through this controlled co-production with an experienced core team of 10 developers, integrates an additional Intellectual Property to its assets and strengthen its games line-up beyond its internal production capacities.”

Dontnod’s publishing boss Xavier Spinat said, “As a publisher, we want to offer players experiences that are both accessible to the wider audience, while setting the bar high regarding themes and quality of design. From our first discussions with PortaPlay, it became clear to us that co-producing and publishing this original creation would allow us to expand our portfolio with a game complementary to our in-house productions, while remaining true to our DNA. We will be able to bring to our partner with our know-how and our knowledge of the market, in line with our communities’ expectations.”

PortPlay boss Hans von Knut Skovfoged teased that the studio’s new game will take on some heavy subject matter.

“We feel called to work on games with meaning. Games combining solid game mechanics and storytelling–about individuals in crisis situations tackling moral dilemmas,” the executive said. “This new partnership is thus a great opportunity to us.”

More information about PortaPlay’s new game will be announced “soon.”

Dontnod had two major releases in 2020, including Tell Me Why and Twin Mirror. Square Enix owns the rights to Life is Strange and recently announced a new entry, True Colors, which is in development at Deck Nine.

Related Posts

Assassin's Creed- Shadows, Palworld, Control, And More Coming To Mac

Gamers have come to expect that most of the AAA titles are going to available on either consoles or PC Come from South African Online Casinos . But at this year’s Worldwide Developer’s Conference, Apple signaled its increased focus on gaming by bringing some pretty big games to Mac. As a centerpiece for that shift, Ubisoft announced that Assassin’s Creed Shadows is coming to Mac on November 15, the same day that it’s hitting PC and consoles.

“At Ubisoft, our mission is to enrich players’ lives by creating original and memorable gaming experiences,” said Ubisoft producer Marc-Alexis Côté during WWDC. “We see a huge opportunity to share our passion for games to more players in the Apple ecosystem thanks to the unified gaming platform with tight integration of Metal and Apple silicon.”

According to Apple, the new Game Porting Toolkit 2 will allow developers like Ubisoft to bring more advanced games to …

Popular Board And Card Games Are B2G1 Free At Amazon And Target For Black Friday

Amazon and Target are hosting Buy Two, Get One Free Sales on board and card games for Black Friday, making it a great time to stock your game cabinets before your next holiday party. Better yet, many of the board games featured in the promotion have received limited-time price cuts as part of Amazon’s broader game sale that launched last week. We’ve put together a big, alphabetized list of board games eligible for Amazon’s B2G1 free deal below.

The promotion features board and card games inspired by major entertainment franchises, such as The Lord of the Rings Card Game, Star Wars: Outer Rim, Marvel Splendor, and Harry Potter Monopoly.

Video game-inspired titles are also up for grabs, including multiple Minecraft and Sonic games, Small World of Warcraft, the Super Mario edition of The Game of Life, and Mega Man Adventures.

You’ll find beloved modern board games such as Catan, Ticket to Ride, and Arkham Horror. Some recent releases are eligible for B2G1 free, too. O…

Charlize Theron Used To Make Fun Of Marvel Movies, Wants To Revisit Mad Max

Appearing in pictures ranging from Monster to Mad Max to Long Shot, Charlize Theron has made herself difficult to pigeonhole as one type of actor or another. Despite this, even she admits she doesn’t always see what other people see in a project right away, as is the case with her thoughts on Mad Max: Fury Road and the MCU in a new interview with The Hollywood Reporter.

While Mad Max: Fury Road came out as a critically acclaimed return to form for director George Miller, reports of a rough and contentious set–especially when it came to Theron and co-star Tom Hardy–followed it everywhere it went. Looking back at the 2015 film, Theron has much kinder words for the movie, though she couches them in warnings for younger actors.

“I never really truly appreciated or respected George Miller’s vision until I saw [the completed film and] went, ‘Oh my God, this is what was in his head the whole time and I couldn’t hear it,’ Theron said. “And so it’s the one movie where I go, ‘If…

Consortium Review

One thing’s for sure: Consortium isn’t afraid to hide one of its chief influences. Mere minutes in, responding to a quip from the pilot of a futuristic craft crammed with quasi-military types, I jumped on the best of three possible responses: “So you’re the ship’s joker, right?” Had it used a capital “J,” developer Interdimensional Games might as well have shouted out its inspiration. Indeed, Consortium is partly Mass Effect stripped of all that business of exploring worlds and drilling planets, opting instead to unfold events in an aircraft from 2042 that feels like the Normandy and looks strikingly similar to a Boeing 747. L. Ron Hubbard would be proud. But this isn’t some soulless rip-off; look past crippling bugs and visual oddities, such as water faucets that seem to spit mercury and the Tomb Raider-circa-2003 faces, and you’ll find a role-playing game experience that’s at least worthy of breathing the same air as BioWare’s space saga.

Consortium presents us with a distin…

Halo- MCC Brings Grifball Back, So Grab Those Gravity Hammers

343 Industries is bringing a classic game mode back to Halo: The Master Chief Collection, albeit likely for a limited time. As part of one of its routine playlist updates to The Master Chief Collection, 343 has reintroduced Grifball, the game of bombs and gravity hammers.

The game mode, created by Rooster Teeth in its Red Vs. Blue series, was a mainstay in Halo 3 as a custom game mode before being adopted by then-developer Bungie. In the years since, Grifball has made appearances throughout the franchise and is now routinely rotated in and out of Halo: The Master Chief Collection’s playlists.

Has-Been Heroes Review

When it was first unveiled, roguelike Has-Been Heroes had unique expectations to meet–here was another game from Frozenbyte, developers of the Trine series, in which you control three heroes at once. But while their previous trios worked together well, this game’s eponymous heroes fall short. At the beginning of the game, the bland triumvirate–made up of two veterans pulled out of retirement and a newcomer, not that it matters–sets out on an uninspired quest to deliver two princesses to school on orders of the king. The plot aims for amusing whimsy, but it doesn’t land, so from the first cutscene on, Has-Been Heroes has a motivation problem. Progress is measured in inches across hours of playtime, with your victories coming more from luck than any discernible decision you made.

You’re given control of three heroes–a mage, a rogue, and a warrior–and sent on a series of brief journeys likely to result in death more often than not. Gameplay bo…